using System;

namespace Server.Items
{
    public abstract class BaseWaist : BaseClothing
    {
        public BaseWaist(int itemID) : this(itemID, 0)
        {
        }

        public BaseWaist(int itemID, int hue) : base(itemID, Layer.Waist, hue)
        {
        }

        public BaseWaist(Serial serial) : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }

    [FlipableAttribute(0x153b, 0x153c)]
    public class HalfApron : BaseWaist
    {
        [Constructable]
        public HalfApron() : this(0)
        {
        }

        [Constructable]
        public HalfApron(int hue) : base(0x153b, hue)
        {
            this.Weight = 2.0;
        }

        public HalfApron(Serial serial) : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }

    [Flipable(0x27A0, 0x27EB)]
    public class Obi : BaseWaist
    {
        [Constructable]
        public Obi() : this(0)
        {
        }

        [Constructable]
        public Obi(int hue) : base(0x27A0, hue)
        {
            this.Weight = 1.0;
        }

        public Obi(Serial serial) : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }

    [FlipableAttribute(0x2B68, 0x315F)]
    public class WoodlandBelt : BaseWaist
    {
        public override Race RequiredRace
        {
            get
            {
                return Race.Elf;
            }
        }

        [Constructable]
        public WoodlandBelt() : this(0)
        {
        }

        [Constructable]
        public WoodlandBelt(int hue) : base(0x2B68, hue)
        {
            this.Weight = 4.0;
        }

        public WoodlandBelt(Serial serial) : base(serial)
        {
        }

        public override bool Dye(Mobile from, DyeTub sender)
        {
            from.SendLocalizedMessage(sender.FailMessage);
            return false;
        }

        public override bool Scissor(Mobile from, Scissors scissors)
        {
            from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
            return false;
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.WriteEncodedInt(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadEncodedInt();
        }
    }
}